WALKTHROUGH

2018

HD, CGI, color, sound, 14’54”, 2018

multi-channel video installation, 14:54 min; costume on metal frame, duct tape, textile, variable dimensions

What happens when bodies become archives, an updated processing of self that is never complete, always streaming, sharing, and saving?

A sense of community can emerge through shared habits. What is considered suitable is learned from others, gradually forming a unified collective body. Project Walkthrough centers on a game that explores a specific set of habits practiced by a group of eight participants. Taking turns and following previously given instructions, the players repeat their individual movement patterns in succession, aiming to achieve a sense of collective body. While the cosplayers are doing their best to follow the game rules, another process is happening: the game avatar remains in a continuous state of becoming, translating the collectively shaped character into an extended virtual environment.

Smooth, shifting perspectives navigate through constructed environments populated by silent nonplayable characters, creatures of the update, or players, who compulsively work to upgrade avatars and gain status within virtual communities, stranded in the low-resolution renderings of progress. Inside and outside is seen simultaneously within a digital landscape while computer models and virtual economies collide. The lives of avatars are entangled among a social space where identity, desire and value are constantly shifting, sustained by habits that have solidified into addiction, and reflecting a system itself addicted to crisis that constantly generates tension to maintain control. 

.

HD, CGI, color, sound, 08’56”, 2017

multi-channel video installation, variable dimensions, duct tape, textile

.

Curator Lovro Japundzic. Graphic Design Dario Devic.

.

LINKS

GMK

Talkthrough

TZVETNIK

Kulturpunkt

TPORTAL